AoeStats
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Black Forest

511730135Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 49m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
1002
+6
🇫🇷 Byzantines · France
709
+17
🇳🇨 Franks · New Caledonia
694
+18
vs
🇮🇹 Persians · Italy
872
-19
🇬🇪 Portuguese · Georgia
754
-14
🇧🇾 Spanish · Belarus
604
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 1,505 10:53 15:37 36:04 ⛏ Fast Castle
25 1,236 14:24 32:05 42:34 ⚔ Towers FC
21 1,014 13:51 24:51 43:14 ⚔ Skirmisher Rush
19 950 14:56 20:30 48:00 ⚔ M@A FC
18 863 12:39 19:52 34:30 ⛏ Fast Castle
16 810 11:17 18:49 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,530 25,910 7,825 3,005 61,270 67,572
22,035 15,050 13,445 1,775 52,305 61,639
21,655 14,465 9,390 3,450 48,960 58,649
11,970 11,417 4,450 1,840 29,677 34,202
10,970 7,543 5,320 1,520 25,353 26,393
9,005 5,921 3,270 1,505 19,701 22,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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