AoeStats
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Nomad

508102486Analyzed
2v2 RM · 1mo ago on Sep 20, 2026· 35m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Byzantines · Iceland
916
+16
🇪🇸 Franks · Spain
869
+46
vs
🇬🇧 Mapuche · United Kingdom
924
-17
🇬🇧 Franks · United Kingdom
923
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,671 14:36 20:51 — ⚔ Fish Boom into M@A FC
21 728 15:52 27:08 — ⛏ Fish Boom FC
17 584 15:28 28:13 — ⚔ Fish Boom into Scouts
16 581 15:57 25:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,700 6,628 3,415 1,610 20,353 22,014
7,310 5,783 1,680 1,000 15,773 20,160
5,280 5,302 690 450 11,722 13,510
5,290 4,567 710 155 10,722 12,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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