AoeStats
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Black Forest

510775907Analyzed
4v4 RM · 15d ago on Oct 2, 2026· 50m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1250
+13
🇳🇴 Ethiopians · Norway
1209
+15
🇮🇹 Khmer · Italy
1186
+16
🇪🇸 Bohemians · Spain
1147
+17
vs
🇺🇸 Huns · United States
1245
-18
🇨🇳 Magyars · China
1228
-17
🇨🇳 Varangians · China
1133
-13
🇨🇳 Goths · China
1119
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,999 13:04 18:59 33:55 ⛏ Fish Boom FC
34 1,707 13:20 17:18 29:44 ⛏ Fish Boom FC
34 1,735 13:17 18:33 31:48 ⛏ Fast Castle
30 1,509 15:18 18:48 30:45 ⛏ Fish Boom FC
27 1,387 10:57 14:51 37:13 ⛏ Fast Castle
27 1,390 13:37 25:17 30:19 ⛏ Fish Boom FC into Fast Imp
26 1,324 13:17 17:46 26:49 ⛏ Fast Castle
19 977 12:36 30:05 48:11 ⚔ Archers into Skirms into Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
43,080 22,095 16,505 2,400 84,080 87,611
31,935 19,595 20,275 2,350 74,155 81,276
19,125 23,735 19,925 2,950 65,735 70,352
26,075 20,956 14,875 2,800 64,706 70,098
22,500 21,430 8,685 1,425 54,040 72,202
19,795 16,920 11,990 2,000 50,705 60,212
25,195 11,017 9,500 2,150 47,862 54,428
14,400 15,056 3,255 2,260 34,971 39,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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