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Black Forest

508647277Analyzed
3v3 RM · 25d ago on Sep 23, 2026· 60m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Japanese · Sweden
815
+13
766
+15
🇨🇳 Bohemians · China
707
+17
vs
🇺🇸 Saxons · United States
739
-15
🇨🇴 Turks · Colombia
733
-15
🇮🇹 Bohemians · Italy
732
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,277 11:43 20:33 40:35 ⛏ Fish Boom FC
37 2,260 14:12 21:54 34:03 ⛏ Fast Castle
17 1,047 14:56 22:32 35:38 ⛏ Fast Castle
16 992 12:44 27:18 34:26 ⛏ Fish Boom FC
15 889 15:07 30:36 46:08 ⛏ Fast Castle
14 824 12:36 23:04 36:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,875 50,100 21,310 4,415 105,700 142,886
24,660 29,015 27,130 2,465 83,270 87,064
38,725 14,885 21,495 3,070 78,175 105,953
21,340 20,830 17,750 3,700 63,620 77,432
18,390 20,192 10,280 4,075 52,937 62,352
19,915 13,515 10,360 2,250 46,040 62,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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