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Oasis

515027770Analyzed
4v4 RM · 17d ago on Oct 20, 2026· 38m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saracens · Vietnam
1268
+14
🇹🇼 Varangians · Taiwan
1246
+15
🇨🇳 Hindustanis · China
1216
+16
🇨🇳 Maya · China
1203
+17
vs
🇷🇺 Portuguese · Russia
1261
-17
🇯🇵 Burmese · Japan
1238
-16
🇩🇪 Khmer · Germany
1212
-15
🇦🇺 Franks · Australia
1193
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,244 9:22 22:54 38:19 ⚔ Archer Rush
58 2,265 10:31 21:39 — ⚔ Scout Rush
57 2,194 10:33 24:37 — ⚔ Scout Rush
43 1,668 11:32 — — ⚔ Archers into Scouts
42 1,621 9:46 24:18 — ⚔ Scout Rush
40 1,540 9:55 33:16 — ⚔ M@A into Towers into Archers
33 1,271 11:50 15:45 — ⛏ Fast Castle
29 1,109 11:17 38:07 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,605 8,933 4,850 330 29,718 30,432
13,860 7,810 6,145 875 28,690 31,801
8,350 8,556 4,865 100 21,871 25,077
11,665 5,741 2,635 300 20,341 22,348
7,850 5,949 3,695 1,175 18,669 20,384
4,510 4,757 1,520 2,195 12,982 15,040
4,625 3,389 250 985 9,249 10,732
2,450 2,265 1,020 0 5,735 6,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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