AoeStats
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Arena

511306338Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 46m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1583
+8
🇩🇪 Varangians · Germany
1582
+8
vs
🇨🇳 Hindustanis · China
1415
-9
🇨🇴 Cumans · Colombia
1349
-7
Player eAPM Actions Feudal Castle Imperial Opening
44 2,044 10:27 28:29 —
35 1,633 10:35 14:46 35:05 ⛏ Fast Castle
33 1,532 9:41 13:49 41:00 ⚔ FC into Scouts
27 1,256 9:22 26:07 35:41

Resources

Player Food Wood Gold Stone Spent Collected
41,415 15,360 17,515 1,610 75,900 79,994
26,155 26,201 9,050 2,650 64,056 70,965
27,205 12,880 5,310 1,075 46,470 47,547
17,695 14,633 6,310 1,515 40,153 41,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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