AoeStats
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Arena

511474162Analyzed
2v2 RM · 8d ago on Oct 5, 2026· 63m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
664
+9
🇺🇸 Persians · United States
575
+13
vs
🇺🇸 Khmer · United States
511
-11
🇺🇸 Vietnamese · United States
506
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,784 11:32 15:18 31:26 ⛏ Fast Castle
15 952 16:36 21:06 29:19 ◆ FC into Fast Imp
14 907 9:24 19:02 38:23 ⛏ Fast Castle
9 595 11:43 21:24 46:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,795 35,000 38,305 1,850 117,950 126,539
17,620 31,985 13,305 3,000 65,910 66,876
23,730 18,865 15,895 1,400 59,890 71,665
22,595 13,555 9,940 4,400 50,490 67,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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