AoeStats
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Baltic

511162058Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 61m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
351
+24
🇺🇸 Teutons · United States
341
+24
vs
🇺🇸 Dravidians · United States
543
-24
🇺🇸 Vikings · United States
535
-24
Player eAPM Actions Feudal Castle Imperial Opening
46 2,809 10:57 26:32 — ⛏ Fish Boom into Galleys FC
16 955 12:51 20:10 44:50 ⛏ Fish Boom FC into Fire Galleys
13 786 14:15 23:00 45:24 ◆ Galleys FC
10 627 13:24 19:21 41:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,030 16,945 4,340 1,800 39,115 41,998
17,975 8,335 8,835 2,250 37,395 43,373
9,675 17,204 8,435 1,625 36,939 39,733
16,630 9,490 8,065 750 34,935 42,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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