AoeStats
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Arena

510941106Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 57m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
669
+11
🇪🇬 Teutons · Egypt
617
+13
vs
🇺🇸 Hindustanis · United States
564
-12
🇺🇸 Magyars · United States
556
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,538 11:56 15:40 29:59 ⚔ FC into Scouts
19 1,104 13:01 20:22 35:46 ⚔ FC into Archers
18 1,010 12:08 24:24 33:25 ⛏ Fast Castle
13 762 16:36 23:00 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,775 21,595 12,765 2,050 58,185 61,009
24,475 14,155 14,620 3,710 56,960 73,373
25,365 14,640 14,545 2,050 56,600 70,012
16,410 13,340 9,940 2,050 41,740 52,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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