AoeStats
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African Clearing

513397013Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 75m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Maya · Hong Kong SAR China
663
+11
🇭🇰 Danes · Hong Kong SAR China
647
+22
🇨🇳 Magyars · China
630
+12
🇨🇳 Franks · China
559
+15
vs
🇫🇷 Hindustanis · France
559
-13
🇨🇿 Britons · Czechia
557
-13
🇺🇸 Japanese · United States
553
-13
🇨🇿 Georgians · Czechia
472
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 2,027 17:10 26:00 43:14 ⚔ Archer Rush
23 1,766 16:06 28:57 44:27
19 1,413 16:36 22:56 40:35 ⛏ Fast Castle
19 1,450 18:25 23:42 52:08 ⚔ FC into Archers
17 1,275 14:49 23:07 36:10 ⛏ Fast Castle
15 1,109 17:01 26:04 32:18 ⛏ Fish Boom FC into Fast Imp
12 926 19:20 29:49 35:57 ⚔ Archers into Scouts
3 213 20:16 32:05 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,985 26,555 22,935 1,800 84,275 108,945
37,045 10,970 21,030 3,400 72,445 88,454
31,350 14,905 16,845 1,150 64,250 70,856
26,785 15,390 16,550 3,100 61,825 88,241
16,055 24,150 15,735 2,900 58,840 71,598
32,295 9,020 14,355 2,250 57,920 69,516
19,930 21,076 5,305 4,320 50,631 54,190
3,575 3,865 1,175 100 8,715 12,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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