AoeStats
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Black Forest

511751825Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 49m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
569
+15
🇨🇳 Chinese · China
557
+15
🇨🇳 Portuguese · China
539
+16
vs
🇬🇧 Bohemians · United Kingdom
591
-18
🇫🇷 Byzantines · France
538
-15
🇮🇪 Britons · Ireland
481
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,008 15:31 22:07 33:37 ⛏ Fast Castle
15 736 18:07 24:09 35:20 ⛏ Fast Castle
15 723 14:12 20:29 33:22 ⛏ Fast Castle
13 657 17:16 30:42 36:26 ⛏ Fast Castle
10 512 13:21 26:17 39:49 ⛏ Fast Castle
7 341 19:54 29:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,670 16,682 11,930 4,435 49,717 57,967
18,935 17,741 10,190 1,770 48,636 62,979
15,980 17,118 11,250 2,800 47,148 55,899
19,690 12,546 10,090 2,150 44,476 57,485
12,335 7,749 3,620 1,820 25,524 28,721
6,450 8,665 3,555 80 18,750 21,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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