AoeStats
← Punisher1227

Golden Pit

513756134Analyzed
4v4 RM · 5d ago on Oct 15, 2026· 30m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
975
+15
🇺🇸 Bulgarians · United States
972
+16
🇧🇷 Malians · Brazil
969
+16
🇲🇽 Khmer · Mexico
948
+17
vs
🇺🇸 Malians · United States
1109
-22
🇺🇸 Italians · United States
990
-17
🇺🇸 Wei · United States
882
-13
🇺🇸 Romans · United States
874
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,609 9:21 22:58 — ⚔ Scout Rush
27 804 11:53 18:09 — ⛏ Fast Castle
20 590 12:30 16:32 — ⛏ Fast Castle
18 541 11:30 20:05 — ⛏ Fast Castle
14 413 12:33 16:32 — ⛏ Fast Castle
12 374 10:51 16:28 — ⛏ Fast Castle
0 9 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,470 6,545 1,380 1,600 17,995 18,393
6,800 4,960 700 2,815 15,275 16,738
6,385 5,486 630 1,670 14,171 14,748
7,380 3,965 1,195 755 13,295 14,769
5,970 5,452 1,065 200 12,687 13,545
4,235 6,300 450 850 11,835 12,575
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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