AoeStats
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MegaRandom

512692379Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 71m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
984
+16
🇫🇷 Franks · France
981
+16
🇪🇬 Aztecs · Egypt
976
+16
955
+16
vs
🇺🇸 Sicilians · United States
1094
-22
🇨🇳 Tatars · China
982
-16
🇦🇷 Huns · Argentina
935
-14
🇺🇸 Franks · United States
886
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,409 12:52 27:34 48:11 ⚔ M@A into Scouts
32 2,303 11:26 47:41 —
30 2,150 10:39 32:05 — ⚔ Drush into Towers
23 1,626 13:30 20:00 53:57 ⚔ Scout Rush
22 1,550 10:19 27:07 37:03 ⚔ Towers FC
18 1,273 16:07 53:45 — ⚔ Towers into Scouts
13 917 16:05 28:18 63:06 ⛏ Fast Castle
11 810 14:30 19:48 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
37,435 26,170 6,910 2,620 73,135 86,140
25,550 25,150 13,520 950 65,170 72,858
w
32,095 19,148 8,000 1,825 61,068 65,969
25,180 14,745 4,935 2,480 47,340 48,006
12,310 26,362 1,730 1,000 41,402 42,124
19,035 14,086 4,195 850 38,166 37,498
18,485 15,475 2,760 1,425 38,145 39,287
13,225 9,655 4,965 1,710 29,555 36,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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