AoeStats
← Punisher1227

MegaRandom

511167305Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 65m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1163
+7
🇺🇸 Armenians · United States
1064
+10
🇲🇽 Persians · Mexico
942
+14
🇺🇸 Franks · United States
857
+17
vs
🇦🇺 Hindustanis · Australia
963
-14
🇦🇷 Portuguese · Argentina
921
-12
🇹🇷 Maya · Türkiye
904
-11
🇹🇼 Sicilians · Taiwan
881
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,495 14:32 20:15 53:48 ⛏ Fast Castle
46 3,007 13:23 19:13 41:37 ⚔ FC into Scouts
29 1,890 16:06 31:52 — ⚔ Drush
25 1,661 20:23 24:36 48:47 ⚔ Drush FC into Towers
24 1,549 13:55 26:08 37:17 ⚔ Archer Rush
20 1,293 13:32 26:01 47:51 ⚔ Scouts into Archers
13 875 13:17 19:35 — ⛏ Fast Castle
12 780 17:00 35:41 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,435 47,850 2,750 4,270 76,305 82,768
27,185 17,050 9,020 6,620 59,875 68,029
21,110 21,516 9,760 4,740 57,126 63,576
24,460 18,785 6,665 2,475 52,385 55,624
11,625 19,675 12,180 4,025 47,505 61,208
13,745 11,145 4,315 5,755 34,960 40,936
12,445 14,440 1,090 2,055 30,030 30,865
7,245 6,195 2,720 1,725 17,885 18,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.