AoeStats
← elloulito

Arabia

513671069Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 51m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1722
+16
🇫🇷 Koreans · France
1527
+24
vs
🇫🇷 Shu · France
1735
-21
🇫🇷 Mongols · France
1691
-19
Player eAPM Actions Feudal Castle Imperial Opening
83 4,293 8:29 22:29 42:12 ⚔ Archer Rush
76 3,924 7:57 24:48 47:05 ⚔ Scout Rush
51 2,632 8:47 20:33 41:00 ⚔ Scout Rush
51 2,622 8:41 23:08 39:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,340 18,855 16,945 2,910 78,050 82,194
14,095 35,590 13,445 3,320 66,450 70,277
22,550 23,692 14,450 2,480 63,172 69,580
20,765 9,824 12,370 2,400 45,359 46,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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