AoeStats
← Havard

African Clearing

512958749Analyzed
2v2 RM · 26d ago on Oct 11, 2026· 114m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1138
+14
🇪🇸 Byzantines · Spain
1135
+14
vs
🇳🇴 Khmer · Norway
1110
-14
🇳🇴 Huns · Norway
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 4,340 13:53 17:45 35:47 ⛏ Fish Boom FC
34 3,929 13:52 18:03 39:54 ⛏ Fast Castle
24 2,689 14:13 19:33 51:57 ⛏ Fish Boom FC
18 2,073 13:31 17:43 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
103,105 63,307 47,035 6,850 220,297 234,923
85,775 56,980 33,410 5,385 181,550 186,753
77,795 43,905 40,700 3,220 165,620 166,803
51,930 26,828 11,355 1,810 91,923 101,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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