AoeStats
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Oasis

515508697Analyzed
3v3 RM · 1d ago on Oct 22, 2026· 51m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1126
+12
🇷🇺 Burgundians · Russia
1076
+14
🇹🇷 Celts · Türkiye
1037
+16
vs
🇲🇿 Varangians · Mozambique
1219
-22
🇲🇿 Persians · Mozambique
1023
-13
🇲🇿 Khmer · Mozambique
855
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 2,340 11:20 18:07 — ⛏ Fast Castle
28 1,432 10:44 25:03 40:33 ⚔ Scout Rush
26 1,343 11:55 17:02 33:53 ⛏ Fast Castle
26 1,366 12:16 16:15 31:11 ⛏ Fast Castle
19 977 11:00 21:59 35:34 ⛏ Fast Castle
18 918 13:31 19:02 48:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,415 27,245 24,635 3,800 91,095 104,502
37,685 25,886 10,230 3,100 76,901 91,102
26,125 19,588 11,585 1,905 59,203 66,552
16,160 19,924 11,385 3,025 50,494 66,665
12,425 16,593 8,110 850 37,978 43,529
10,605 6,443 5,215 1,895 24,158 30,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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