AoeStats
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Yucatan

511167669Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 28m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
763
+13
🇦🇷 Goths · Argentina
659
+17
🇦🇷 Japanese · Argentina
654
+18
🇨🇱 Franks · Chile
596
+21
vs
🇩🇰 Burgundians · Denmark
753
-20
🇨🇭 Byzantines · Switzerland
721
-18
🇺🇸 Koreans · United States
686
-17
608
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 574 12:15 20:22 — ⚔ FC into Scouts
18 504 13:39 20:50 — ⚔ Drush into Skirms
17 484 13:16 18:12 — ⛏ Fast Castle
13 361 11:39 22:24 — ⛏ Fast Castle
12 341 12:16 20:49 — ⛏ Fast Castle
11 298 11:16 17:11 — ⛏ Fast Castle
9 268 12:15 24:06 — ⛏ Fast Castle
8 235 13:07 17:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,120 4,285 980 975 12,360 14,080
5,860 4,625 1,000 580 12,065 14,979
7,545 3,780 375 300 12,000 13,849
6,600 4,205 750 200 11,755 13,519
6,500 4,075 250 435 11,260 12,837
5,600 3,360 935 905 10,800 13,123
4,660 3,611 650 980 9,901 11,874
4,500 3,745 200 1,210 9,655 12,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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