AoeStats
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Arena

511346228Analyzed
4v4 RM · 10d ago on Oct 4, 2026· 48m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1024
+15
🇵🇪 Magyars · Peru
988
+17
🇪🇸 Sicilians · Spain
987
+17
🇨🇦 Bohemians · Canada
970
+17
vs
🇦🇹 Goths · Austria
1009
-17
🇹🇷 Turks · Türkiye
1005
-17
🇨🇳 Burgundians · China
1001
-16
🇴🇲 Bohemians · Oman
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
52 2,496 12:06 16:02 30:35 ⛏ Fast Castle
45 2,182 11:30 15:20 30:22 ⛏ Fast Castle
36 1,734 10:43 14:19 29:45 ⛏ Fast Castle
26 1,255 10:46 18:25 29:36 ⛏ Fast Castle
23 1,093 13:00 17:35 22:40 ◆ FC into Fast Imp
20 970 12:42 18:43 26:48 ⛏ Fast Castle
16 783 10:34 16:47 — ⛏ Fast Castle
4 197 16:13 25:05 — ⚔ Drush FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,870 12,310 21,730 8,900 71,810 74,791
36,740 16,405 13,985 4,090 71,220 81,551
29,405 10,780 17,760 4,200 62,145 78,560
25,480 15,790 6,750 850 48,870 56,135
21,970 9,460 12,770 2,300 46,500 60,634
9,080 7,455 8,010 905 25,450 28,936
10,145 12,445 1,605 850 25,045 29,920
6,915 4,205 2,055 250 13,425 15,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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