AoeStats
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Arabia

511334514Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 54m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
970
+16
🇩🇪 Ethiopians · Germany
948
+17
vs
🇨🇦 Romans · Canada
987
-17
🇦🇷 Saracens · Argentina
966
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,426 9:37 22:39 39:33 ⚔ Scout Rush
21 1,147 10:07 22:28 — ⚔ Scouts into Skirms
19 1,028 10:36 29:35 50:21 ⚔ Archer Rush
17 940 10:24 24:15 —

Resources

Player Food Wood Gold Stone Spent Collected
22,980 21,726 15,695 2,550 62,951 82,993
13,405 10,310 1,640 975 26,330 29,715
10,525 7,805 4,415 1,500 24,245 29,737
9,950 5,670 5,400 2,150 23,170 24,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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