AoeStats
← MacFrost

Black Forest

511054342Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 59m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1013
+15
🇮🇳 Franks · India
994
+15
🇪🇸 Mongols · Spain
993
+15
🇹🇼 Saxons · Taiwan
975
+16
vs
🇨🇦 Bohemians · Canada
1003
-16
🇺🇸 Saracens · United States
1002
-16
🇦🇺 Gurjaras · Australia
982
-15
🇨🇴 Vietnamese · Colombia
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,141 12:28 15:24 28:34 ⛏ Fast Castle
27 1,595 11:20 21:17 40:55 ⛏ Fast Castle
22 1,273 11:50 16:24 32:50 ⛏ Fast Castle
20 1,202 17:17 25:41 43:01 ⛏ Fast Castle
19 1,127 13:29 21:42 35:28 ⛏ Fast Castle
18 1,085 10:39 15:50 31:19 ⛏ Fast Castle
15 875 13:21 19:41 33:00 ⛏ Fast Castle
12 703 13:45 18:02 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,185 20,795 21,520 5,500 89,000 121,683
25,815 37,163 22,415 3,145 88,538 91,849
31,140 31,061 14,385 3,240 79,826 91,483
29,295 30,880 15,715 2,900 78,790 110,884
23,945 9,345 21,315 3,550 58,155 66,901
22,325 10,440 16,945 2,420 52,130 74,680
21,735 17,790 9,395 2,285 51,205 62,441
14,000 24,402 10,830 1,775 51,007 58,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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