AoeStats
← MacFrost

Nomad

511046501Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 49m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1163
+10
🇪🇸 Huns · Spain
1037
+15
🇨🇦 Persians · Canada
985
+18
🇨🇳 Celts · China
849
+24
vs
🇭🇰 Shu · Hong Kong SAR China
1048
-18
🇭🇰 Franks · Hong Kong SAR China
1026
-17
🇩🇪 Varangians · Germany
1016
-16
🇹🇷 Aztecs · Türkiye
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
28 1,370 16:13 22:36 35:19 ⛏ Fish Boom FC
24 1,191 16:16 27:28 48:30 ⛏ Fish Boom FC
23 1,135 17:00 21:01 35:08 ⛏ Fish Boom FC
22 1,085 15:45 24:20 40:02 ⛏ Fish Boom into Fire Galleys FC
21 1,044 15:00 21:50 40:14 ⛏ Fish Boom FC
20 983 17:10 22:47 38:33 ⚔ Fish Boom FC into Scouts into Fire Galleys
12 595 13:56 23:37 41:46 ⛏ Fish Boom FC
8 409 19:37 27:15 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,135 12,926 12,260 3,200 50,521 65,841
20,290 22,996 3,280 950 47,516 54,420
11,565 18,318 13,450 1,800 45,133 45,792
19,185 12,100 8,940 1,600 41,825 42,026
13,445 14,442 6,695 2,350 36,932 38,713
14,445 12,966 5,610 1,920 34,941 36,490
12,410 6,985 2,950 3,150 25,495 30,183
6,100 4,955 2,805 1,600 15,460 15,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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