AoeStats
← Karl Mustachio Beerson

Arabian Desert

512965699Analyzed
1v1 RM · 5d ago on Oct 11, 2026· 47m 53s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
1198
+15
vs
🇹🇷 Cumans · Türkiye
1185
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,564 8:55 21:41 38:13 ⚔ Archer Rush
31 1,474 11:21 27:10 40:12 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,635 9,835 11,045 1,625 39,140 43,921
12,235 11,994 3,545 1,600 29,374 32,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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