AoeStats
← Don Pianito

African Clearing

513341564Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 51m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1098
+15
🇦🇺 Hindustanis · Australia
1077
+16
🇻🇳 Vietnamese · Vietnam
1038
+17
🇲🇽 Varangians · Mexico
958
+21
vs
🇲🇽 Spanish · Mexico
1079
-18
🇺🇸 Gurjaras · United States
1071
-17
🇲🇽 Mongols · Mexico
1062
-17
🇧🇴 Malians · Bolivia
1053
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,828 13:21 19:58 44:07 ⛏ Fast Castle
29 1,496 13:44 23:01 41:29 ⚔ Scout Rush
25 1,257 16:05 20:17 — ⛏ Fast Castle
24 1,222 14:03 28:07 — ⚔ Towers into Archers into Skirms
21 1,083 12:52 19:32 43:18 ⛏ Fast Castle
20 1,042 15:37 20:13 32:02 ⛏ Fast Castle
19 950 13:28 17:10 — ⛏ Fast Castle
16 822 14:30 19:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,405 12,090 15,075 700 52,270 56,357
24,360 14,385 5,805 2,415 46,965 64,743
15,930 14,325 12,345 3,100 45,700 53,799
9,505 16,612 5,370 1,915 33,402 35,069
16,900 7,150 6,965 665 31,680 34,099
9,600 7,818 1,930 2,290 21,638 22,372
8,325 3,751 3,190 955 16,221 18,077
5,120 3,215 1,330 1,685 11,350 13,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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