AoeStats
← Don Pianito

African Clearing

512821153Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 73m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1093
+15
🇲🇽 Hindustanis · Mexico
1082
+15
🇺🇸 Magyars · United States
1068
+16
🇲🇽 Varangians · Mexico
955
+19
vs
🇨🇳 Huns · China
1139
-20
🇺🇸 Ethiopians · United States
1100
-18
🇨🇳 Magyars · China
1005
-14
🇺🇸 Danes · United States
986
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,176 17:26 25:03 43:08 ⚔ Scout Rush
30 2,191 15:58 20:14 53:44 ⛏ Fast Castle
27 1,958 14:07 21:30 44:28 ⛏ Fast Castle
26 1,919 13:37 19:16 46:08 ⛏ Fast Castle
23 1,693 15:13 21:07 35:36 ⚔ Scouts FC
23 1,652 16:50 24:07 56:36 ⚔ Archer Rush
19 1,400 16:32 23:49 50:43 ⚔ Scout Rush
11 830 15:17 27:41 62:48 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
65,515 27,362 33,235 5,005 131,117 136,548
34,350 20,915 22,290 5,105 82,660 85,947
33,390 18,100 18,915 3,575 73,980 79,692
30,790 19,783 16,260 4,385 71,218 88,610
23,820 15,415 9,150 1,630 50,015 59,208
16,125 17,000 11,865 2,860 47,850 57,893
22,160 15,065 6,825 3,595 47,645 56,215
15,700 9,370 3,550 2,535 31,155 33,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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