AoeStats
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Arena

513736670Analyzed
4v4 RM · 6d ago on Oct 15, 2026· 43m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1141
+13
🇦🇷 Bohemians · Argentina
1124
+13
🇵🇾 Malians · Paraguay
1043
+17
🇦🇷 Bulgarians · Argentina
1022
+17
vs
🇨🇳 Franks · China
1083
-16
🇺🇸 Cumans · United States
1074
-16
🇨🇳 Ethiopians · China
1043
-14
🇺🇸 Magyars · United States
1040
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,345 10:00 13:48 28:30 ⛏ Fast Castle
38 1,647 12:34 16:57 32:19 ⛏ Fast Castle
38 1,638 10:13 14:56 27:51 ⛏ Fast Castle
38 1,624 10:32 17:29 37:53
28 1,200 11:00 17:16 39:33 ⛏ Fast Castle
25 1,084 10:02 25:28 —
24 1,037 11:58 16:35 35:24 ⛏ Fast Castle
20 879 10:08 19:22 33:46 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,330 15,375 13,400 2,300 57,405 63,995
20,695 11,560 11,050 2,550 45,855 52,401
15,085 13,915 7,825 200 37,025 39,807
15,630 9,540 10,490 755 36,415 39,088
14,115 9,085 8,565 1,550 33,315 37,302
13,915 6,480 6,895 2,800 30,090 32,256
11,835 9,200 3,580 2,805 27,420 28,570
8,595 7,775 950 550 17,870 18,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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