AoeStats
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Baltic

511371576Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 17m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1179
+13
🇨🇦 Saracens · Canada
1138
+14
🇨🇦 Varangians · Canada
1124
+15
vs
🇩🇪 Saxons · Germany
1143
-16
🇩🇪 Saracens · Germany
1107
-14
🇩🇪 Danes · Germany
1052
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 585 9:15 — — ⚔ Scout Rush
33 571 9:43 — — ⚔ Fish Boom into Scouts
31 542 9:08 — — ⚔ Scouts into Archers
30 526 13:15 — — ⛏ Fish Boom
27 468 12:45 — — ⚔ Fish Boom into Archers
25 442 11:03 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
3,595 2,300 150 0 6,045 7,287
2,500 2,394 750 0 5,644 7,469
3,175 2,187 50 0 5,412 6,467
2,870 2,059 410 0 5,339 5,499
2,760 2,360 50 0 5,170 6,309
2,200 1,959 290 35 4,484 5,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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