AoeStats
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African Clearing

511842041Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 40m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Huns · Italy
1304
+15
🇺🇸 Magyars · United States
1238
+18
vs
🇨🇭 Huns · Switzerland
1293
-17
🇫🇷 Inca · France
1273
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,072 12:18 18:15 — ⚔ Scouts FC
24 1,000 14:04 20:06 — ⚔ FC into Champis
20 825 14:16 — — ⚔ Scout Rush
18 736 12:35 22:27 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,885 10,920 5,135 300 31,240 34,049
12,975 8,609 1,145 400 23,129 24,105
8,290 4,977 1,250 2,315 16,832 19,159
5,885 3,339 50 270 9,544 9,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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