AoeStats
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Arabia

512242991Analyzed
3v3 RM · 10d ago on Oct 8, 2026· 36m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1183
+11
🇦🇷 Burgundians · Argentina
1150
+13
🇦🇷 Maya · Argentina
1015
+19
vs
🇲🇽 Britons · Mexico
1118
-16
🇪🇪 Persians · Estonia
1086
-15
🇩🇪 Turks · Germany
1019
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,531 11:34 16:12 — ⛏ Fast Castle
35 1,281 9:09 22:26 — ⚔ Scouts into Skirms
35 1,286 9:48 25:11 — ⚔ Skirms into Archers
25 900 10:56 22:54 — ⛏ Fast Castle
25 920 9:15 21:12 — ⚔ Scout Rush
21 770 9:25 18:35 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,300 6,795 6,545 950 29,590 30,675
8,500 6,790 3,175 2,705 21,170 25,336
9,060 6,420 2,850 600 18,930 20,605
8,640 5,801 2,985 225 17,651 18,503
7,800 5,025 1,470 1,125 15,420 18,383
5,270 5,347 2,625 850 14,092 14,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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