AoeStats
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Nomad

512003974Analyzed
3v3 RM · 11d ago on Oct 7, 2026· 65m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1057
+12
🇩🇪 Japanese · Germany
1018
+14
🇮🇪 Gurjaras · Ireland
1011
+14
vs
🇸🇪 Chinese · Sweden
997
-14
🇸🇪 Khmer · Sweden
978
-14
🇸🇪 Bohemians · Sweden
926
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 4,075 13:48 25:48 50:19 ⚔ Fish Boom into M@A into Towers into Archers
50 3,274 15:06 20:58 47:24 ⛏ Fish Boom FC
39 2,513 14:29 22:09 34:32 ⛏ Fish Boom FC
24 1,597 14:10 21:02 39:28 ⛏ Fish Boom FC
21 1,392 13:18 19:52 59:30 ⛏ Fish Boom FC
18 1,178 13:40 19:27 40:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,170 22,275 14,045 4,110 63,600 66,060
25,405 19,803 15,230 1,050 61,488 86,210
19,975 25,540 8,855 3,705 58,075 71,517
14,455 18,925 11,860 3,350 48,590 61,045
13,350 22,135 8,075 2,155 45,715 52,355
19,930 7,908 9,210 5,805 42,853 43,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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