AoeStats
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Arena

511793167Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 55m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1046
+16
🇷🇺 Varangians · Russia
1036
+17
🇩🇪 Japanese · Germany
1019
+17
vs
🇫🇷 Spanish · France
1073
-17
🇲🇽 Turks · Mexico
1047
-17
🇫🇷 Britons · France
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,584 12:16 16:36 26:58 ⛏ Fast Castle
26 1,442 11:52 15:52 36:35 ⛏ Fast Castle
24 1,309 10:10 16:21 31:07 ⛏ Fast Castle
23 1,280 11:48 16:16 32:25 ⛏ Fast Castle
22 1,235 11:29 15:45 32:05 ⛏ Fast Castle
15 799 12:10 16:57 38:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,100 12,045 26,030 2,950 82,125 93,997
25,465 15,580 11,090 4,300 56,435 61,994
21,980 13,958 14,310 3,100 53,348 67,048
27,050 8,425 7,980 2,150 45,605 56,811
11,875 13,115 6,270 3,065 34,325 42,914
9,330 6,361 4,280 675 20,646 21,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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