AoeStats
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Nomad

511778959Analyzed
3v3 RM · 9d ago on Oct 6, 2026· 50m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1078
+14
🇩🇪 Goths · Germany
1067
+15
🇩🇪 Italians · Germany
1002
+17
vs
1118
-19
🇪🇨 Georgians · Ecuador
995
-14
🇸🇦 Khmer · Saudi Arabia
986
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,388 13:40 17:40 — ⛏ Fish Boom FC
26 1,330 12:43 19:11 33:02 ⛏ Fish Boom FC
24 1,188 14:57 20:38 46:07 ⛏ Fish Boom FC
23 1,138 15:51 25:47 45:33 ⛏ Fish Boom
21 1,064 13:21 21:07 44:06 ⛏ Fish Boom FC
17 871 15:06 21:26 36:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,400 19,029 10,235 3,100 57,764 59,236
21,425 10,200 13,315 2,250 47,190 54,002
13,380 17,194 9,770 2,545 42,889 52,513
18,480 14,438 5,475 1,250 39,643 45,182
14,735 12,905 4,510 3,765 35,915 41,085
10,300 9,141 5,330 1,275 26,046 25,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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