AoeStats
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Pilgrims

514123399Analyzed
3v3 RM · 20d ago on Oct 16, 2026· 55m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1286
+16
🇭🇺 Malians · Hungary
1259
+17
🇬🇧 Vietnamese · United Kingdom
1123
+22
vs
🇩🇪 Wu · Germany
1344
-21
🇩🇪 Vikings · Germany
1279
-19
🇩🇪 Malay · Germany
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,528 11:00 19:16 35:40 ⛏ Fish Boom into Galleys FC
38 2,109 11:55 26:15 — ⚔ Fish Boom into Fire Galleys into Archers
30 1,700 11:33 18:01 40:08 ⛏ Fish Boom FC
23 1,294 11:09 18:22 34:55 ⛏ Fish Boom FC into Galleys
22 1,200 9:14 21:13 36:21 ⛏ Fish Boom into Fire Galleys into Galleys FC
19 1,080 12:52 20:42 37:54 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,750 23,243 11,270 4,950 56,213 77,653
21,280 16,154 12,125 5,000 54,559 69,457
12,570 20,785 12,120 2,375 47,850 55,464
13,350 22,754 5,625 4,445 46,174 49,405
15,630 21,045 6,650 975 44,300 49,971
13,460 17,660 7,855 2,630 41,605 47,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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