AoeStats
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Baltic

511802022Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 59m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1136
+13
🇩🇪 Persians · Germany
995
+19
vs
🇪🇸 Persians · Spain
1062
-16
🇪🇸 Vietnamese · Spain
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,568 10:41 16:22 36:29 ◆ Galleys FC
37 2,171 13:02 23:26 36:41 ⛏ Fish Boom FC
34 1,988 10:42 19:13 55:55 ⛏ Fish Boom FC
26 1,513 9:54 16:17 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,670 15,867 7,560 3,500 52,597 60,469
14,945 17,415 16,305 850 49,515 62,718
19,720 9,626 10,350 3,350 43,046 45,715
9,925 20,425 8,785 1,600 40,735 43,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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