AoeStats
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Coastal Forest

512589856Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 29m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1056
+13
🇹🇷 Ethiopians · Türkiye
1022
+14
🇦🇺 Magyars · Australia
969
+16
🇹🇼 Dravidians · Taiwan
887
+21
vs
🇪🇸 Hindustanis · Spain
1008
-17
🇪🇸 Persians · Spain
1007
-17
🇪🇸 Vietnamese · Spain
1002
-17
🇬🇧 Dravidians · United Kingdom
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 865 10:28 24:05 — ⛏ Fish Boom into Fire Galleys FC
25 742 11:44 24:17 — ⚔ Archers into Towers
22 632 11:20 15:50 — ⚔ FC into Archers
21 627 9:56 18:37 — ⛏ Fish Boom FC
21 621 10:06 18:57 — ⚔ Archer Rush
17 498 10:41 17:55 — ⛏ Fish Boom FC
12 353 12:14 — —
12 349 11:48 20:02 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,175 6,046 1,860 200 15,281 16,546
5,800 6,571 1,745 845 14,961 16,588
7,180 5,070 2,225 200 14,675 17,858
6,920 3,925 2,545 0 13,390 14,652
5,275 4,820 1,645 750 12,490 17,240
5,450 4,455 1,415 575 11,895 14,674
4,600 3,847 1,330 850 10,627 12,823
2,550 1,977 50 95 4,672 5,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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