AoeStats
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Black Forest

512581362Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 17m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
1039
+13
🇺🇸 Khmer · United States
1022
+14
🇹🇼 Romans · Taiwan
915
+18
🇹🇼 Armenians · Taiwan
904
+18
vs
🇪🇸 Khmer · Spain
1026
-18
🇨🇳 Celts · China
994
-17
🇷🇺 Sicilians · Russia
923
-14
🇹🇼 Dravidians · Taiwan
917
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 705 12:56 17:52 — ⛏ Fast Castle
32 572 15:41 — —
21 375 9:59 16:48 — ⛏ Fast Castle
19 347 12:16 — —
17 312 13:27 — —
15 275 10:41 — —
12 210 13:09 — — ⛏ Fast Castle
12 215 12:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,475 2,455 250 200 6,380 6,306
3,200 2,925 200 0 6,325 7,258
3,755 1,641 200 360 5,956 6,377
3,575 2,010 250 0 5,835 6,490
2,750 2,165 150 255 5,320 6,361
2,555 1,289 210 125 4,179 5,006
2,350 1,725 0 0 4,075 5,893
1,450 626 0 45 2,121 3,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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