AoeStats
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Yucatan

512958732Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 28m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Armenians · Croatia
972
+15
🇦🇷 Malay · Argentina
958
+15
🇮🇪 Spanish · Ireland
924
+16
vs
🇮🇹 Vikings · Italy
961
-16
🇺🇸 Byzantines · United States
935
-15
🇮🇹 Teutons · Italy
921
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,072 11:46 14:51 — ⛏ Fast Castle
31 875 13:24 18:14 — ⚔ Archers FC
18 516 11:12 16:44 — ⛏ Fast Castle
13 357 12:35 18:10 — ⛏ Fast Castle
10 272 12:31 20:53 — ⚔ M@A FC
10 270 13:18 26:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,620 3,683 2,750 120 15,173 15,865
6,955 4,250 1,280 200 12,685 16,870
5,300 3,025 595 820 9,740 10,783
4,690 3,749 350 375 9,164 10,059
4,120 2,830 1,380 100 8,430 9,406
3,540 1,540 250 155 5,485 7,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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