AoeStats
← Icewulf 11

Baltic

511755682Analyzed
2v2 RM · 6d ago on Oct 6, 2026· 77m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
880
+13
🇩🇪 Italians · Germany
741
+19
vs
🇹🇷 Persians · Türkiye
818
-16
🇹🇷 Chinese · Türkiye
817
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,200 10:20 18:22 31:37 ⛏ Fish Boom into Fire Galleys FC
26 2,016 11:34 16:05 33:57 ⛏ Fish Boom FC into Fire Galleys
25 1,941 12:23 22:23 27:59 ⛏ Fish Boom FC into Fast Imp
23 1,795 13:22 21:23 35:09 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,510 34,505 47,585 3,990 126,590 145,363
29,275 32,240 16,000 3,675 81,190 105,531
19,400 25,434 24,505 4,225 73,564 92,816
15,580 19,690 16,060 4,310 55,640 65,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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