AoeStats
← Icewulf 11

Arabia

511606290Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1027
+6
🇮🇹 Danes · Italy
976
+7
🇮🇹 Sicilians · Italy
876
+10
🇮🇹 Burgundians · Italy
810
+13
vs
🇬🇧 Britons · United Kingdom
812
-11
🇧🇬 Lithuanians · Bulgaria
784
-10
🇩🇪 Italians · Germany
720
-8
🇹🇷 Vietnamese · Türkiye
679
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 1,484 11:01 17:42 34:47 ⛏ Fast Castle
32 1,461 11:13 14:49 33:49 ⛏ Fast Castle
25 1,153 12:58 20:54 36:32 ⚔ Archer Rush
20 911 12:08 15:58 41:57 ⛏ Fast Castle
16 752 11:55 20:58 40:24
15 701 11:55 24:36 43:14 ⚔ Towers FC
14 663 11:00 28:08 — ⚔ Archer Rush
7 317 10:55 22:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,465 8,341 10,140 1,700 39,646 48,028
17,380 10,455 9,605 1,530 38,970 50,466
20,170 7,150 6,430 2,150 35,900 45,880
16,195 13,830 3,305 1,580 34,910 35,090
13,615 6,465 6,270 2,800 29,150 34,277
9,405 9,760 6,425 2,800 28,390 33,885
6,040 4,955 1,180 1,375 13,550 14,410
5,060 4,520 1,100 1,025 11,705 13,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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