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African Clearing

511852786Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 40m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1366
+12
🇺🇸 Mongols · United States
1329
+13
🇬🇧 Saracens · United Kingdom
1232
+16
🇨🇦 Burmese · Canada
1189
+18
vs
🇨🇱 Malay · Chile
1289
-16
🇦🇷 Burgundians · Argentina
1284
-16
🇦🇷 Tupi · Argentina
1241
-14
🇧🇷 Chinese · Brazil
1220
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,924 12:11 24:47 — ⚔ Scout Rush
44 1,782 13:06 17:08 — ⛏ Fast Castle
40 1,600 13:25 17:41 — ⛏ Fast Castle
32 1,280 12:09 16:11 — ⛏ Fast Castle
31 1,261 13:06 20:25 — ⚔ Archer Rush
31 1,268 16:08 21:55 35:21 ⛏ Fast Castle
24 958 14:43 18:58 — ⛏ Fast Castle
18 707 13:39 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,330 8,341 5,055 2,250 28,976 32,273
12,715 7,615 5,315 2,810 28,455 29,297
8,120 9,730 3,780 2,255 23,885 24,076
8,150 5,550 3,680 2,150 19,530 21,667
9,850 6,095 1,675 950 18,570 17,998
7,705 7,246 3,005 300 18,256 19,285
9,735 6,194 675 855 17,459 17,698
5,175 6,274 2,765 880 15,094 14,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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