AoeStats
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Black Forest

520071968Analyzed
4v4 RM · 2d ago on Nov 10, 2026· 61m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1123
+16
🇧🇷 Magyars · Brazil
1112
+17
🇧🇷 Saxons · Brazil
1097
+17
🇧🇷 Bohemians · Brazil
1091
+17
vs
🇫🇷 Japanese · France
1145
-17
🇨🇱 Varangians · Chile
1126
-17
🇮🇳 Vikings · India
1119
-17
🇺🇸 Mongols · United States
1102
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,865 10:54 14:35 28:29 ⛏ Fast Castle
29 1,775 13:15 16:56 30:45 ⛏ Fast Castle
26 1,602 12:25 19:01 48:12 ⛏ Fast Castle
25 1,526 10:52 15:34 30:12 ⛏ Fast Castle
24 1,477 11:21 14:59 28:41 ⛏ Fast Castle
21 1,295 14:59 20:23 37:15 ⛏ Fast Castle
19 1,193 10:52 17:32 32:51 ⛏ Fast Castle
19 1,193 11:14 15:16 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,005 27,455 47,870 3,840 125,170 128,684
38,970 56,274 9,270 3,865 108,379 116,365
41,145 42,700 21,930 2,075 107,850 128,064
46,285 28,340 18,890 3,000 96,515 111,031
43,020 22,905 23,675 3,450 93,050 114,736
48,875 14,464 18,840 3,035 85,214 90,869
26,865 36,935 14,150 1,100 79,050 105,071
35,255 28,182 4,320 4,930 72,687 80,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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