AoeStats
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Black Forest

513321906Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 39m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1193
+14
🇲🇽 Italians · Mexico
1178
+15
🇵🇰 Persians · Pakistan
1137
+16
🇺🇸 Franks · United States
1102
+18
vs
🇧🇷 Bohemians · Brazil
1167
-17
🇧🇷 Portuguese · Brazil
1153
-16
🇧🇷 Byzantines · Brazil
1147
-16
🇧🇷 Persians · Brazil
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,129 13:57 17:33 21:59 ⛏ Fish Boom FC into Fast Imp
29 1,140 12:32 16:10 34:07 ⛏ Fast Castle
27 1,068 11:41 21:20 27:07 ⛏ Fish Boom FC into Fast Imp
24 954 13:35 23:51 — ⛏ Fast Castle
22 860 11:10 15:20 28:26 ⛏ Fast Castle
21 828 13:33 27:01 — ⚔ Scout Rush
21 826 11:12 15:29 32:57 ⛏ Fast Castle
17 670 10:54 15:39 32:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,755 22,073 14,010 1,285 53,123 57,155
19,235 17,636 9,645 1,720 48,236 52,346
14,980 16,386 11,255 965 43,586 50,014
20,745 12,095 8,975 950 42,765 50,341
15,170 18,051 5,850 1,860 40,931 43,234
10,105 8,779 4,305 2,095 25,284 26,841
11,590 6,226 2,650 1,130 21,596 23,225
7,765 8,810 515 1,080 18,170 19,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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