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Fortress

508663333Analyzed
4v4 RM · 24d ago on Sep 23, 2026· 23m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1140
+16
🇨🇳 Khmer · China
1133
+16
🇨🇳 Varangians · China
1119
+17
🇨🇳 Poles · China
1114
+17
vs
🇹🇼 Britons · Taiwan
1168
-17
🇦🇷 Franks · Argentina
1161
-17
🇩🇪 Goths · Germany
1141
-17
🇹🇼 Slavs · Taiwan
1098
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 864 7:23 11:38 — ⛏ Fast Castle
25 601 7:45 11:44 — ⛏ Fast Castle
24 558 8:05 12:38 — ⛏ Fast Castle
24 578 8:52 12:37 — ⛏ Fast Castle
24 567 7:52 12:29 — ⛏ Fast Castle
22 518 8:32 12:19 — ⛏ Fast Castle
18 438 8:37 12:46 — ⛏ Fast Castle
18 420 6:57 11:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,200 3,630 5,625 100 18,555 18,775
7,655 4,560 2,300 200 14,715 14,442
8,770 3,925 400 1,080 14,175 17,901
7,235 4,835 1,150 295 13,515 14,464
6,140 4,845 1,405 540 12,930 14,535
7,990 3,080 1,405 300 12,775 13,008
6,440 3,195 740 250 10,625 11,523
5,595 2,910 1,605 0 10,110 10,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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