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African Clearing

512791457Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 75m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1078
+13
🇺🇸 Wei · United States
1007
+16
🇹🇼 Mongols · Taiwan
1000
+48
🇦🇷 Malians · Argentina
968
+18
vs
🇲🇽 Tupi · Mexico
1135
-20
🇨🇱 Khmer · Chile
1029
-17
🇨🇱 Vietnamese · Chile
978
-15
🇨🇱 Chinese · Chile
888
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 3,522 16:40 22:23 42:25 ⛏ Fast Castle
42 3,195 13:44 17:52 44:08 ⛏ Fast Castle
31 2,344 13:03 18:18 40:17 ⛏ Fast Castle
31 2,312 15:50 29:45 — ⚔ Archer Rush
26 2,000 12:07 17:19 34:14 ⛏ Fast Castle
24 1,813 13:23 17:22 43:03 ⛏ Fast Castle
19 1,469 15:55 22:33 43:55 ⚔ Archers FC
14 1,098 15:51 34:58 53:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,805 27,721 28,905 6,600 105,031 135,875
27,135 33,914 19,975 2,350 83,374 86,351
18,625 32,370 27,490 2,765 81,250 85,140
17,800 29,031 17,290 2,550 66,671 69,949
29,460 18,975 12,175 3,655 64,265 88,017
25,305 20,480 13,575 1,800 61,160 70,876
26,695 16,311 13,090 2,790 58,886 61,620
15,520 15,347 4,575 3,435 38,877 39,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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