AoeStats
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Arabia

513541503Analyzed
3v3 RM · 2d ago on Oct 14, 2026· 84m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
787
+17
🇧🇷 Aztecs · Brazil
783
+17
🇦🇷 Britons · Argentina
764
+18
vs
🇺🇸 Georgians · United States
901
-22
🇺🇸 Khmer · United States
756
-29
🇺🇸 Koreans · United States
756
-29
Player eAPM Actions Feudal Castle Imperial Opening
45 3,802 10:25 23:25 41:39 ⚔ Scout Rush
21 1,796 11:40 18:38 40:00 ⛏ Fast Castle
17 1,448 11:04 19:24 38:33 ⛏ Fast Castle
16 1,376 15:04 21:54 47:34 ⛏ Fast Castle
13 1,130 11:51 21:13 34:41 ⛏ Fast Castle
9 765 15:47 23:21 50:33

Resources

Player Food Wood Gold Stone Spent Collected
56,665 28,990 15,040 2,600 103,295 125,477
55,220 22,304 17,640 4,330 99,494 103,869
33,625 28,200 17,605 4,130 83,560 90,817
25,940 24,895 7,365 3,540 61,740 63,108
20,820 18,648 18,235 2,250 59,953 66,489
11,025 12,029 5,915 4,205 33,174 42,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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