AoeStats
← SoulStrider6763

MegaRandom

513740554Analyzed
4v4 RM · 5d ago on Oct 15, 2026· 2m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1184
+16
🇦🇷 Romans · Argentina
1161
+17
🇦🇷 Danes · Argentina
1158
+17
🇵🇪 Sicilians · Peru
1133
+18
vs
1231
-18
🇳🇿 Spanish · New Zealand
1195
-18
🇹🇼 Bohemians · Taiwan
1166
-16
🇺🇸 Saxons · United States
1157
-16
Player eAPM Actions Feudal Castle Imperial Opening
87 197 — — —
77 175 — — —
67 152 — — —
46 105 — — —
35 80 — — —
33 75 — — —
31 71 — — —
31 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 150 50 0 650 393
400 50 50 0 500 419
350 100 0 0 450 207
300 100 50 0 450 288
350 0 0 0 350 333
200 75 0 0 275 106
100 75 0 0 175 157
150 0 0 0 150 256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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