AoeStats
← Giais

Baltic

511804259Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 81m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Koreans · Italy
604
+19
🇮🇱 Goths · Israel
595
+19
vs
🇷🇺 Burgundians · Russia
678
-19
🇬🇧 Persians · United Kingdom
658
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 2,033 11:23 21:43 40:02 ⛏ Fish Boom FC
23 1,868 10:58 20:55 37:20 ⛏ Fish Boom into Fire Galleys FC
19 1,532 8:09 25:08 51:09 ⛏ Fish Boom FC
17 1,385 10:36 20:09 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,260 46,870 39,825 3,805 146,760 170,143
37,105 49,370 21,280 3,805 111,560 119,207
41,205 35,319 14,035 2,530 93,089 97,829
22,165 14,720 12,655 2,460 52,000 62,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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