AoeStats
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Arena

513782546Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 55m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Maya · Czechia
772
+11
🇹🇷 Persians · Türkiye
736
+12
🇫🇷 Byzantines · France
620
+17
602
+19
vs
🇵🇰 Spanish · Pakistan
685
-16
🇨🇳 Poles · China
665
-15
🇹🇼 Mongols · Taiwan
657
-15
🇧🇩 Khmer · Bangladesh
604
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,813 11:23 15:03 36:38 ⛏ Fast Castle
39 2,190 12:28 30:31 45:56 ⚔ Scouts into Archers
35 1,969 11:23 20:45 37:08 ⛏ Fast Castle
24 1,366 8:55 17:24 33:04 ⛏ Fast Castle
18 982 11:05 16:24 31:54 ⛏ Fast Castle
17 977 9:08 27:37 45:38 ⛏ Fast Castle
15 867 12:45 23:41 — ⛏ Fast Castle
12 688 14:50 24:45 54:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,035 37,430 20,990 910 106,365 131,896
26,255 20,665 24,800 2,500 74,220 83,927
28,090 25,530 15,655 4,280 73,555 78,988
20,620 18,330 8,780 1,500 49,230 58,366
20,405 16,635 9,330 2,780 49,150 54,915
17,305 12,010 9,180 2,150 40,645 43,968
7,140 10,100 3,610 1,125 21,975 24,284
7,435 5,150 1,590 1,400 15,575 24,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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