AoeStats
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Golden Pit

513773055Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 66m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
763
+15
🇺🇸 Romans · United States
755
+15
🇦🇺 Celts · Australia
733
+16
🇯🇵 Persians · Japan
715
+17
vs
🇨🇳 Turks · China
842
-20
🇺🇸 Varangians · United States
782
-18
🇹🇷 Burgundians · Türkiye
661
-13
🇫🇷 Burgundians · France
632
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,999 10:39 14:37 37:47 ⛏ Fast Castle
29 1,913 11:07 24:49 41:34 ⚔ Archer Rush
19 1,272 11:48 18:50 33:50 ⛏ Fast Castle
19 1,284 11:53 19:37 33:29 ⛏ Fast Castle
17 1,115 12:06 21:24 39:05 ⛏ Fast Castle
16 1,066 13:11 27:47 51:12 ⛏ Fast Castle
13 877 12:38 23:18 56:37 ⛏ Fast Castle
10 686 11:09 25:50 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,455 11,730 22,105 4,330 70,620 78,474
29,120 20,195 17,815 3,390 70,520 75,893
32,885 11,865 11,395 4,400 60,545 85,036
24,130 16,144 16,065 1,830 58,169 63,068
17,615 12,345 12,355 4,610 46,925 59,343
19,790 12,980 7,580 3,520 43,870 53,392
20,960 15,496 4,010 3,065 43,531 43,922
9,800 7,048 3,625 2,430 22,903 30,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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