AoeStats
← Capitan

Golden Pit

516640361Analyzed
3v3 RM · 11d ago on Oct 27, 2026· 83m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
911
+12
🇨🇦 Teutons · Canada
844
+15
🇨🇱 Goths · Chile
798
+16
vs
🇨🇱 Spanish · Chile
832
-15
🇨🇱 Turks · Chile
813
-14
🇨🇱 Bohemians · Chile
811
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,850 12:22 18:15 36:50 ⛏ Fast Castle
30 2,547 11:23 24:18 64:04
28 2,311 10:08 20:59 43:11 ⛏ Fast Castle
22 1,864 11:18 22:54 39:18 ⛏ Fast Castle
22 1,881 12:38 24:26 30:35 ⚔ FC into Scouts
9 736 12:03 16:40 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,460 27,403 39,000 5,315 118,178 128,087
44,605 17,928 17,060 1,150 80,743 89,884
36,985 25,099 12,370 2,250 76,704 81,924
24,870 32,269 12,040 3,250 72,429 81,809
36,975 23,675 10,085 825 71,560 73,578
10,980 12,645 6,650 3,645 33,920 43,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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